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Genies SDK Avatar v3.8.6

Updated: June 11, 2026

Improvements

  • Default avatar animations: Improved the default avatar animations, including a refreshed idle and updated jump/in-air and wave animations in the default animator.

Bug Fixes

  • Default-based avatars: Reading or saving an avatar's definition now returns a valid definition when the avatar was loaded from the default avatar. This affects ManagedAvatar.GetDefinition() as well as AvatarSdk.SaveAvatarDefinitionLocallyAsync / SaveUserAvatarDefinitionAsync, which previously could produce an empty or invalid definition.
  • Avatar Editor sample: Body and tattoo assets no longer disappear when switching between the body and tattoo edit screens. Definitions are now also saved locally.

Removed

  • The Avatars packages no longer depend on UnityGLTF. This is an internal package and should not be in use. If you do depend on it directly, you'll need to source UnityGLTF yourself and update the namespace from GUnityGLTF to UnityGLTF.