Genies SDK Avatar v2.0.1
Updated: January 20, 2026
Breaking Changes
- Updating to this version requires a clean import or else it will break projects. See the Update the SDK page for instructions.
- Cinemachine 2 is no longer supported with the Genies Avatar SDK.
- All internal APIs are no longer accessible and will break projects. Developers should only use publicly available APIs under the
Genies.Sdknamepsace. Read the API Reference page for more information.
What's New
- Full Windows build support.
- Support for Unity 6.
- Support for Cinemachine 3.
- Anonymous Login flow added with these APIs:
AvatarSdk.IsUserSignedInAnonymously()AvatarSdk.StartLoginAnonymousAsyncAvatarSdk.Events.LoginAnonymousFailedAvatarSdk.Events.LoginAnonymousSucceeded- Check out more info in the User Login page.
What's Fixed
- SDK packages have been cleaned up and optimized.
- Internal APIs have been hidden.
Improvements
- Improved onboarding with bootstrap wizard.
- Sample scenes are more organized and have modular components.
- Avatar Starter and Using Multiple Avatar scenes are combined into one sample.
- The visual fidelity of wearables has been significantly improved.
CloseEditorAsyncmethod now requires a bool to flag if an Avatar should be reverted when the Avatar Editor is closed.- The Bootstrap Wizard prompts the user to restart Unity if the Graphics API prerequisite is fixed.
Known Issues
- Saving and loading global Avatar definitions from an anonymous login does not function.