Layers, Tags, and Sorting Layers
Layers, tags, and sorting layers work like they normally do in Unity, but with a few limitations:
- There is a limit to the number of layers, tags, and sorting layers per Experience.
- Any runtime operation related to layers, tags, and sorting layers must use Genies API.
Layers
If you plan to use layers in your game, you will want to use only the layers starting with the prefix "custom". We reserve these layers for Experience developers.
tip
You can rename any layer with the "custom" prefix
Layer Physics
In the Project Settings, you can make any changes to the ignore collision matrix to support custom interactions between layers.
Tags
Tags will work like they do in Unity, however, you can only have up to 100 custom tags.
Sorting Layers
The DevKit enables Experience developers to use up to 10 Sorting Layers