Skip to main content

Using Traits

Traits in Avatars

Traits are connected to the foundation of each user's Avatar identity. Think of these as “base stats” that describe the users’ inner-most sense of self.

Traits in Things

Traits can also be applied to Things. They can describe the "stats" of an object like a sword's attack power, a skateboard's speed, or a jacket's defense level.

note

Traits are currently not implemented into Things.

Traits in Experiences

Developers will be able to read and write a user's Traits inside an Experience.

Reading Traits

A developer can read all of the Trait values off of a user's Avatar.

When reading a Trait value, developers will be provided with an enum representing where a users' Trait percentage stands against global average on a 5 tier system.

  • Very High
  • High
  • Average
  • Low
  • Very Low

Writing Traits

A developer can change Trait values from a user's Avatar.

Developers can change a user's Trait by incrementing or decrementing a certain Trait by a Small, Medium, or Large value.