Using Traits
Traits in Avatars
Traits are connected to the foundation of each user's Avatar identity. Think of these as “base stats” that describe the users’ inner-most sense of self.
Traits in Things
Traits can also be applied to Things. They can describe the "stats" of an object like a sword's attack power, a skateboard's speed, or a jacket's defense level.
Traits are currently not implemented into Things.
Traits in Experiences
Developers will be able to read and write a user's Traits inside an Experience.
Reading Traits
A developer can read all of the Trait values off of a user's Avatar.
When reading a Trait value, developers will be provided with an enum representing where a users' Trait percentage stands against global average on a 5 tier system.
- Very High
- High
- Average
- Low
- Very Low
Writing Traits
A developer can change Trait values from a user's Avatar.
Developers can change a user's Trait by incrementing or decrementing a certain Trait by a Small, Medium, or Large value.