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Overview

Multiplayer games have multiple types but they do share in common that players interact with other players.

Rooms and Sessions

A room is a server instance of an Experience. A session is a specific client device that can connect to a room.

Multiplayer

Types of Multiplayer

Multiplayer games can be two different varieties:

  1. Asynchronous: Sessions interacting with other sessions from a different room.
  2. Synchronous: Sessions joining and experiencing the same room.

Testing Multiplayer

Synchronous multiplayer has a useful feature to create a clone Unity project to see both client's game.

Testing Multiplayer

info

There is currently no easy way to test asynchronous multiplayer features except for having another user try your published game and reporting the results.