Genies Web SDK v0.1.41
Updated: May 12, 2026
What's New
- Avatar Definition Read-back: New
handle.getDefinition()returns the avatar definition with each asset'slodset to the actually-loaded LOD. - Per-Mesh Runtime Editing
- New
mgr.setActiveMesh(meshName | null)scopes subsequent toon + outline setters to one mesh on the active avatar; per-effecttoon.setActiveMesh/outline.setActiveMeshavailable for divergent scoping. mgr.toon.getMeshParams(meshName?)/mgr.outline.getMeshParams(meshName?)return the current state of a mesh's materials as a flat map — handy for UI sync or building exports.mgr.getMeshNames()lists meshes on the active avatar.
- New
- In-memory Log Buffer
setLogMemoryBufferSize(n)enables capture (release-safe — all four levels land in the buffer even with console output stripped).setLogMemoryBufferEnabled(bool)pauses/resumes without losing entries.getLogMemoryBuffer()/dumpLogMemoryBuffer().setLogBufferFullCallback(fn)fires the snapshot just before the oldest entry is dropped.