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Quick Overview

Here is a quick overview on how to create a 3D character model.

tip

Read the Avatar Modeling page for a more comprehensive breakdown.

Tools and Software

To create 3D character models, it is recommended to use one of the following tools:

  • Blender (Open-source, versatile, and free)
  • Maya (Professional-grade software, widely used in the industry)
  • ZBrush (Best for sculpting and detailing)
  • 3ds Max

Concept Design

Begin with sketches or references to define the character’s appearance, personality, and features.

Base Mesh Creation

Use primitive shapes (cubes, spheres) to block out the basic form of your Avatar concept/design. Then focus on proportions and silhouette.

Highpoly Modeling

Highpoly modeling involves creating a detailed version of your 3D model with a significantly higher polygon count. This allows for finer details, smoother curves, and intricate surface features that may not be achievable in a lowpoly version.

Sculpting and Detailing

For organic or complex shapes, consider using sculpting tools like ZBrush or Blender’s Sculpt Mode to add fine details or intricate surface patterns. (e.g., facial features, proportions, anatomy/musculature, wrinkles and folds).

Lowpoly Modeling

Lowpoly modeling focuses on creating 3D models with a minimal polygon count while maintaining the essential shape, structure, and readability of the object. This workflow is crucial for applications like games, AR/VR, and real-time rendering, where performance and optimization are key. When creating the lowpoly model, pay attention to the topology on areas with higher deformation (e.g. shoulders, elbows, wrist, knees) for better rigging and animation compatibility.

UV Mapping

UV mapping is the process of projecting a 3D model’s surface onto a 2D plane so that textures can be applied accurately. The "U" and "V" refer to the 2D coordinates (horizontal and vertical axes) used in texture mapping.

Unwrapping

Unwrapping is the process of creating a UV map by breaking the 3D model into flat, 2D pieces. Effective UV mapping and unwrapping ensure that textures are applied seamlessly, without distortion, and with efficient use of texture space.

Baking Process in 3D Modeling

Baking in 3D modeling refers to the process of transferring high-detail information (from high-poly models, procedural textures, or lighting data) onto a low-poly model using texture maps. This process is crucial for optimizing models for real-time rendering (e.g., in games, AR/VR, or real-time engines) while maintaining visual fidelity.

Texturing

Texturing is the process of adding color, detail, and material properties to a 3D model's surface. It brings life to your model by simulating real-world materials like wood, metal, fabric, or skin. A well-executed texturing process enhances the visual quality of your model and ensures it integrates seamlessly into the intended environment.